WebRender is a GPU based 2D rendering engine for the web written in Rust, currently powering Mozilla's research web browser servo and on its way to becoming Firefox's rendering engine. A week in Toronto The gfx team got together in Mozilla's Toronto office last week. These gatherings are very valuable since the team is spread … Continue reading WebRender newsletter #43
Category: wr-newsletter
WebRender newsletter #42
WebRender is a GPU based 2D rendering engine for web written in Rust, currently powering Mozilla's research web browser servo and on its way to becoming Firefox's rendering engine. What's everyone working on? Glenn has been investigating WebRender's performance on Android ARM Mali devices. There seem to be some reasonable overlap between optimizations affecting Intel … Continue reading WebRender newsletter #42
WebRender newsletter #41
Welcome to episode 41 of WebRender's newsletter. WebRender is a GPU based 2D rendering engine for web written in Rust, currently powering Mozilla's research web browser Servo and on its way to becoming Firefox's rendering engine. Today's highlights are two big performance improvements by Kvark and Sotaro. I'll let you follow the links below if … Continue reading WebRender newsletter #41
WebRender newsletter #40
WebRender is a GPU based 2D rendering engine for web written in Rust, currently powering Mozilla's research web browser Servo and on its way to becoming Firefox's rendering engine. Notable WebRender and Gecko changes Kats made improvements to the continuous integration on Mac. Kvark fixed a crash. Kvark added a way to dump the state … Continue reading WebRender newsletter #40
WebRender newsletter #39
Hi there! The project keeps making very good progress (only 7 blocker bugs left at the time of writing these words, some of which have fixes in review). This mean WebRender has a good chance of making it in Firefox 67 stable. I expect bugs and crash reports to spike as WebRender reaches a larger … Continue reading WebRender newsletter #39
WebRender newsletter #38
Greetings! WebRender's best and only newsletter is here. The number of blocker bugs is rapidly decreasing, thanks to the efforts of everyone involved (staff and volunteers alike). The project is in a good enough shape that some people are now moving on to other projects and we are starting to experiment with webrender on new … Continue reading WebRender newsletter #38
WebRender newsletter #37
Hi! Last week I mentioned picture caching landing in nightly and I am happy to report that it didn't get backed out (never to take for granted with a change of that importance) and it's here to stay. Another rather hot topic but which didn't appear in the newsletter was Jeff and Matt's long investigation … Continue reading WebRender newsletter #37
WebRender newsletter #36
Hi everyone! This week's highlight is Glenn's picture caching work which almost landed about a week ago and landed again a few hours ago. Fingers crossed! If you don't know what picture caching means and are interested, you can read about it in the introduction of this newsletter's season 01 episode 28. On a more … Continue reading WebRender newsletter #36
WebRender newsletter #35
Bonsoir! Another week, another newsletter. I stealthily published WebRender on crates.io this week. This doesn't mean anything in terms of API stability and whatnot, but it makes it easier for people to use WebRender in their own rust projects. Many asked for it so there it is. Everyone is welcome to use it, find bugs, … Continue reading WebRender newsletter #35
WebRender newsletter #34
Happy new year! Technical note about primitive segmentation is moved into a separate post. Notable WebRender and Gecko changes Jeff fixed some issues with blob image recoordination. Dan improved the primitive interning mechanism in WebRender. Kats fixed a bug with position:sticky. Kats fixed a memory leak. Kats improved the CI. Kvark fixed a crash caused … Continue reading WebRender newsletter #34