WebRender newsletter #43

WebRender is a GPU based 2D rendering engine for the web written in Rust, currently powering Mozilla's research web browser servo and on its way to becoming Firefox's rendering engine. A week in Toronto The gfx team got together in Mozilla's Toronto office last week. These gatherings are very valuable since the team is spread … Continue reading WebRender newsletter #43

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WebRender newsletter #42

WebRender is a GPU based 2D rendering engine for web written in Rust, currently powering Mozilla's research web browser servo and on its way to becoming Firefox's rendering engine. What's everyone working on? Glenn has been investigating WebRender's performance on Android ARM Mali devices. There seem to be some reasonable overlap between optimizations affecting Intel … Continue reading WebRender newsletter #42

WebRender newsletter #34

Happy new year! Technical note about primitive segmentation is moved into a separate post. Notable WebRender and Gecko changes Jeff fixed some issues with blob image recoordination. Dan improved the primitive interning mechanism in WebRender. Kats fixed a bug with position:sticky. Kats fixed a memory leak. Kats improved the CI. Kvark fixed a crash caused … Continue reading WebRender newsletter #34