Graphics Team ships WebRender MVP!

After many months of hard work and preparation, I’m pleased to announce the general availability of WebRender for selected Windows 10 devices. WebRender is a major rewrite of the Firefox rendering architecture using the same kind of GPU-based acceleration techniques used by games. Until now, our browser rendering pipeline varied depending on the platform and … Continue reading Graphics Team ships WebRender MVP!

WebRender newsletter #42

WebRender is a GPU based 2D rendering engine for web written in Rust, currently powering Mozilla's research web browser servo and on its way to becoming Firefox's rendering engine. What's everyone working on? Glenn has been investigating WebRender's performance on Android ARM Mali devices. There seem to be some reasonable overlap between optimizations affecting Intel … Continue reading WebRender newsletter #42